Character Development 2.1Whuz crackin' m' lackin's? As you may know, I love characters. I love OCs, I love making them, I love developing them, I love writing with them. Though I don't do it as much any more as I would like, roleplaying is one of my favorite ventures. Not knowing what your partner(s) will contribute to the story next keeps you on your toes and is good practice for fleshing out characters by exposing them to these situations they may not usually experience. And of course, the biggest part of any roleplay is the characters, right? Well the problem I have been running into lately is people with characters who, to put it bluntly, majorly suck ass. Like they might have good qualities, but they have one or more major things that make you go "yeeeeergh", like a stripper with no teeth. So I'm face-lifting this guide once again to continue to help out you kiddies when it comes to developing characters.The Three Major Character ComponentsThese are personality, appearance, and background. No cha
Aim for Boring: My Approach to Character Design First of all, I freely admit that what I say isn't gospel. I am a total amatuer at art and writing. I've learned everything that I know via the internet and a few drawing books. It's just that I appreciate all of the tutorials here on dA that have helped me out, and I want to put a little bit of my own methods back in. If you were to look at my (currently small) gallery, you'd notice something: all of my character designs are done on a white or simple gradient background. Everyone is wearing a plain t-shirt and the same pants and shoes. Most don't even get the luxury of a full body shot. It can be pretty boring. Why Do That? Unlikely though it may seem, this is one of the key parts of my character design. I can't design a character all in one go, it takes quite a few drawings to cobble a rough draft together. By keeping the clothes and background bland, I don't have to worry about them at all. They're just placeholders. By doing this, I can focus solely on one part, u
Character Tips 5 - DreamsCharacter Creation Dreams and FearsAbsolutely everybody has their dreams for the future and there isn't anybody alive who isn't afraid of something. Giving your character both dreams and fears will help to flesh out your character a little bit.DreamsYou probably have dreams for your future, so why shouldn't your character? They don't have to be huge, but it has to be possible to work towards them. Their dream could be to get the job they've always wanted. It could be to recover from an illness that they've had for a long time, or it could be as simple as to just find where they belong.Whatever the goal is, there has to be something getting in the way. For example, my dream is to become a professional author, but I'm not comfortable showing what I've written to other people. It's the same for your character, achieving a dream shouldn't be so easy.Of course, no one has just one goal in life, but they will always have one major one. That would be the one you woul
How to Introduce a CharacterThe classical Movie Introduction Sometimes, you get a hero. Not over time, but right at the start this is your hero. He's confident, he's suave, and he always packs his shaving cream. Somehow he always manages to get that beard just right, despite the fact that you've never seen him trim. Everything about him is admirable, and you just wanna follow him like a little puppy dog because that's how AWESOME he is.
it might work, but you still shouldn't do it. It's one thing for movies, where you can simply follow someone's action across the screens. In books, you want the closeness that only seeing the character fall on their face time times just to get it right once will bring.The stumbling introduction - sometimes, your character stumbles into the wrong thing at the wrong time. Or the right thing at the right time, perhaps, but if you want a good story you should probably make sure it ends up worse for them than it would have otherwise.Oh, sure, things
Writers Notes - ResearchFirstly, my rule any writer worth their salt who WANTS to be published someday has a LARGE collection of reference books in their home or knows intricately the layout of the reference section in their local library.If you want to be a professional writer, a published writer then you can't skimp on the research. So, unless you were born with a mass of knowledge on hundreds of subjects then you will need to read up on them. Not to mention things change especially in some subjects where improvements and developments replace original knowledge: for example Medicine, police procedures etc.ReadersDo not think your readers are stupid. They are your second biggest critic (after yourself) and even loyal fans will be ready to point out flaws. Try and get passed any anger or frustration you feel if people point out your flaws. Take it as a positive step that they are trying to move your work forward (sometimes).I read a novel once that described
10Q Writers' Tutorial: SettingTen Easy Questions to Fix Your Fantasy Setting(may also work for sci-fi)A fantasy story has to take place somewhere. And what better surroundings for your epic/tragic/blood-thirsty tale of war/love/orc-beauty-pageants than your mystical land of Neverheardofit?Imagine it! The ragged mountains clad in purple fog. The bubbling streams sparkling with fairy magic. The sleepy-eyed dragons emerging from their noble lairs, their flickering tongues tasting the sweetness of battle in the air.(Or just some spaceships and laser guns. This is a sci-fi tutorial too.)You can certainly feel the magic (or techno-awesome) but, for some reason, your readers just aren't getting it. They keep asking awkward questions or, worse than that, not reading further than the first chapter.You could give up in despair: A tragic artist, never to be understood.Or you could try this simple little Ten Question Tutorial. It can't hurt,